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Deep Blue vs Kasparov

Nineteen moves that ended an era — the machine sacrifices a knight from its opening book, and the World Champion's position never recovers.

Deep Blue against Kasparov, Garry  ·  IBM Man-Machine Rematch, Game 6 · 1997.05.11  ·  1–0

COMIC 1 worldSTORY 1 tellingMOMENTS 3 turnsSCORE verified PGN
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What happened

The story behind it

The 1997 rematch between Garry Kasparov and IBM's Deep Blue was the most publicized chess event since Reykjavík: six games in a Manhattan skyscraper, live television, and a question older than computing hanging over the board. Kasparov had won the first match in 1996. The rematch arrived at the sixth game tied, two and a half points each.

Kasparov chose the Caro-Kann, a defense of granite. But he played its known move-order carelessly — 7...h6 before castling preparations — and allowed a piece sacrifice that theory had already mapped: 8.Nxe6. Kasparov knew the line. He had gambled that a machine would never play it, because machines of that era did not surrender material for long-term attack. Deep Blue's opening book knew no such prejudice. The knight came down in seconds.

What followed was less a defeat than a collapse. The black king, stripped of its pawn cover, wandered to d8 and then c8 while every white piece arrived on schedule. By move seventeen Deep Blue was playing not like a calculator but like Morphy — a bishop offered on f5 to rip open the last file. Kasparov gave up his queen for rook and bishop, saw 19.c4 coming for what remained of his shelter, and resigned. Nineteen moves.

The champion left the stage in visible anguish; the machine's engineers shook hands under the lights. IBM retired Deep Blue within the year, its point proven, and the cabinets went to museums. Chess went on — humans kept playing humans, now with silicon coaches — but the sixth game of New York 1997 stays marked in the history books: the hour the strongest mind at the board stopped being a human one.

Kasparov was sure no computer would give up a piece for position. The sacrifice was in its book.

Nineteen moves, eleven of them theory. The era of human supremacy at chess ended in under an hour.

The turns of the screw

The moments

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The cast

The players

Deep Blue

Deep Blue

1989 — 1997 · IBM

A purpose-built IBM supercomputer evaluating two hundred million positions a second, backed by a team of engineers and grandmasters. It played chess like nothing human — and in this game, from its book, like the best-prepared human who ever lived.

Garry Kasparov

Garry Kasparov

B. 1963 · BAKU

The thirteenth World Champion, the strongest player of his century, and the man who accepted the burden of defending humanity at a board game. He had beaten the machine in 1996. In 1997 he sat down tired, suspicious, and — for one opening sequence — mortal.

Machine-checked

The score

The moves are history's; we checked them against it.

1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7 5. Ng5 Ngf6 6. Bd3 e6 7. N1f3 h6 8. Nxe6 Qe7 9. O-O fxe6 10. Bg6+ Kd8 11. Bf4 b5 12. a4 Bb7 13. Re1 Nd5 14. Bg3 Kc8 15. axb5 cxb5 16. Qd3 Bc6 17. Bf5 exf5 18. Rxe7 Bxe7 19. c4 1-0 1–0

ECO B17 · our PGN header reads Date 1997.05.11

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Provenance

The final game of the 1997 rematch, played 11 May 1997 in New York under match conditions, broadcast live, and logged by both camps. The score replays legally by machine to the final position. Verified 2026-08-04.
  • IBM match record, 1997 — the official game log of the rematch
  • Wikipedia, "Deep Blue versus Garry Kasparov" — the standard score and match history
  • Machine replay — the score replays legally to the final position, 37 plies
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Questions

What was this game?
The sixth and deciding game of the 1997 rematch between IBM's Deep Blue and World Champion Garry Kasparov, played in New York on 11 May 1997. The match stood 2½–2½. Deep Blue won in nineteen moves — and with it the first match victory by a machine over a reigning World Champion under tournament conditions.
What went wrong for Kasparov?
A move-order slip in a defense he knew: 7...h6 allowed the known piece sacrifice 8.Nxe6, which Kasparov believed a computer would never play — machines of the era did not give up material without concrete compensation. Deep Blue played it instantly, from its opening book, and Kasparov's king never found shelter again.
Did Kasparov lose on purpose, as some claimed?
No serious evidence supports that. Kasparov was visibly shaken after the match and spoke of exhaustion and suspicion about game two; game six itself is a documented collapse in a known theoretical line — shocking precisely because it was so human a failure.
What happened to Deep Blue afterwards?
IBM declined a third match and retired the machine within a year. Its cabinets went to museums — one stands in the Smithsonian. The match remains the symbolic moment the strongest human stopped being the strongest chess player on Earth.