
The Spirit of '76
A single field of the American Revolution, told from the Continental side. The sixty-four squares run from the American lines and their gun park, across the breastworks and the smoke of the wheatfield, the orchard, and the stone wall, up to the redcoat line and the British camp beyond. Every piece is a formation under a named commander — companies and corps, batteries and dragoons — and every move is an event that truly happened on this ground. The chronicle is proud but honest: it grieves the dead on both sides, and a defeat is the army slipping away in the dark to fight again, not the death of the cause.
Try this worldThe characters
These are who your game becomes.
The Continental Line
General George Washington
KingCommander-in-Chief of the Continental Army
Reserved and granite-willed; leads by endurance, not brilliance, and rarely shows what the burden costs him
Wants: Keep the army whole and win a free republic — then lay down the sword and go home
Could make himself a king and knows it; his whole greatness is the refusal — yet he fears the cause cannot outlast him
General Nathanael Greene
QueenThe Fighting Quaker — Washington's Striking Corps
Tireless and adaptable; the general who loses the battle and wins the campaign
Wants: Carry the fight to the enemy everywhere at once and never let the line be pinned
A man raised to peace who became the war's most relentless hand — he wins by retreating and hates that it works
Knox's Grand Battery
RookThe Continental Artillery, Western Guns
Slow to move and ruinous when it speaks; the noble train hauled over frozen roads
Wants: Anchor the western line and rake the field with iron
Glover's Marblehead Brigade
RookThe Mariners of Marblehead, Eastern Flank
Salt-stiff and unshakable; fishermen who can row an army across a black river in the dark
Wants: Hold the eastern flank and keep the way of retreat open
General John Sullivan
BishopCommander of the Left Wing
Brave and headstrong, quick to advance and quicker to be flanked
Wants: Hold the wooded left and guard the passes
Lord Stirling
BishopCommander of the Right Wing
Steady and stubborn; the American 'lord' who fights like a lion at bay
Wants: Hold the right at any cost and buy the army its time
Claims a Scottish earldom the crown denied him — and fights the king's army to become the lord America will make him
The Marquis de Lafayette
KnightThe Boy General, Light Division
Gallant and idealistic; crossed an ocean for an idea and is brave to a fault
Wants: Prove the cause is worth a nobleman's blood
A French aristocrat risking everything to abolish the very privilege he was born to
Francis Marion, the Swamp Fox
KnightPartisan Horse, the Lowcountry Raiders
Lean and silent, everywhere and nowhere; strikes from the swamp and is gone before the smoke clears
Wants: Bleed the enemy a cut at a time and never be where they swing
Wins by refusing the stand-up fight his honor was raised to crave
The pawns
- Eli Whitcomb — Massachusetts Minuteman
- Asa Coombs — Marblehead Boatman
- Tom Pickett — Printer's Apprentice
- Salem Poor — Hero of Bunker Hill
- Billy Tice — The Fifer
- Nathaniel Reed — Pennsylvania Rifleman
- Gideon Pyle — Carolina Partisan
- Hosea Allen — Green Mountain Boy
His Majesty's Forces
General Sir William Howe
KingCommander-in-Chief of His Majesty's Forces
Cautious and comfort-loving; wins the battles and never the war, and is half in sympathy with the men he fights
Wants: Crush the rebellion and restore the colonies to the King's peace with as little blood as may be
Doubts the war is just and prosecutes it anyway — his hesitation will cost an empire he could have kept
General James Grant
QueenThe Brigade of Guards — the King's Striking Corps
Imperious and contemptuous; boasts he could march from one end of the continent to the other with five thousand men
Wants: Smash the rebel army in a single open-field blow
His contempt is his blindness — he cannot conceive the farmers will stand, and they do
The Royal Grand Battery
RookHis Majesty's Artillery, Western Guns
Methodical and overwhelming; the best-drilled guns in the world
Wants: Pound the rebel works to splinters
HMS Eagle
RookThe Admiral's Flagship, Eastern Bombardment
A floating fortress of sixty-four guns that turns the shoreline to surf and smoke
Wants: Rake the coast and command the water the rebels cannot
Von Heister's Hessians
BishopThe Hessian Division, Center Column
Iron-disciplined mercenaries, far from the Rhine, paid in another king's coin
Wants: Earn the wage and break the center with the bayonet
General Sir Henry Clinton
BishopCommander of the Flanking Column
Prickly, able, and quarrelsome; the planner who finds the road around the flank
Wants: Turn the rebel line where it least expects it
The cleverest general in America, forever certain his betters are squandering his genius
Lord Cornwallis
KnightThe Earl — Vanguard of the Flank March
Relentless and capable; the genuine soldier in the King's coat
Wants: Run the rebels down and end the matter in the field
The best soldier on the board, fated to be undone not by the enemy but by a fleet that does not come
Banastre Tarleton, the Green Dragoon
KnightThe British Legion, Light Horse
Young, fast, and merciless; 'Tarleton's quarter' means none
Wants: Ride down every rebel band and leave a name they dread
Hunts a Swamp Fox he can never catch, and the chase is making him the very villain the rebels need
The pawns
- Josiah Grimm — Redcoat of the Line
- Heinrich Ritter — Hessian Grenadier
- Sergeant Bartholomew Crisp — His Majesty's 33rd Foot
- Ezra Doyle — Loyalist Volunteer
- William Aldous — Grenadier of the Guard
- Klaus Bauer — Hessian Jäger
- Ned Vane — Tarleton's Dragoon
- Samuel Birch — Royal Marine
The world
64 squares — where every game is played out.
Recommended settings
Each world comes with curated defaults that match its narrative style.
Revolutionary War field battle — Continental resolve vs the King's professional army
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